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Anti-piracy and entitlements for games

Protect game code against cracking and sell editions, DLC and in-game currencies with signed entitlements.

The challenge

Games are among the most-targeted software for piracy, and modern monetization spans base editions, DLC, season passes and consumable currencies. Cracked builds and forged entitlements cut straight into revenue, and a naïve unlock check is trivially bypassed.

Studios need protection that resists determined crackers and an entitlement system flexible enough for the way games actually sell — including offline and console-adjacent scenarios.

1 Harden the build obfuscate + virtualize
2 Sign entitlements editions & DLC
3 Verify locally unlock content
4 Meter currency consumables & quotas

How Delta1 Labs helps

A layered approach

1

Harden against cracks

Obfuscation, method virtualization and anti-tamper make a cracked or modified build fail closed rather than run.

2

Sell editions and DLC

Signed entitlements unlock features and content per purchase, verified locally so they work offline.

3

Meter in-game credits

Sell and meter consumable currencies with quotas and overage, online or offline.

Capabilities

What you get

Anti-tamper & anti-debug
Modified builds fail closed.
Signed entitlements
Unlock editions and DLC per purchase.
Usage-based credit metering
Sell and track consumable currencies.
Offline verification
Entitlements verify without a network.
Instant revocation
Kill leaked or refunded unlocks.
Node-locked seats
Bind licenses to a machine where needed.

Built with

Outcomes

  • Cracked builds refuse to run.
  • DLC and editions unlock only for real purchases.
  • In-game currency is metered accurately.
  • Works offline for the player.

Frequently asked

Questions, answered

Does protection hurt performance?

Virtualization is applied selectively to the routines that matter, so runtime overhead stays negligible while the sensitive logic is protected.

Can entitlements work offline?

Yes — signed entitlements verify locally against your embedded public key, so single-player and offline scenarios work without a network.

Let's talk about your setup

Tell us what you're building — we'll help you protect, license and ship it, managed or self-hosted.